Build a maze, choose pressure for your rival, and lock your plan. Collect wave grants and kill gold; defend 30 lives. Spend gold on towers or optional paid sends. Take up to 45 seconds to build between tides. Full construction refunds; last harbor standing wins.
Points = your pressure damage dealt − all gate damage taken. A brief disconnect keeps your last accepted plan playing; reload this tab to resume. Server restarts currently end the match.
How to Play — Arena FPS
Desktop keyboard and mouse. Click the arena to capture the mouse. WASD / arrows move, mouse aims, hold left click fires. Esc releases the mouse.
First to 5 eliminations wins. Four hits eliminate an opponent. Use the blocks for cover; respawn takes 2.5 seconds. Spawn protection lasts 1 second and ends if you fire. Player colors are cyan, orange, violet, and lime. Lobbies support 2–4 players; everyone readies up before the host starts. The host can reset for a rematch.
How to Play — Pong
Left: W/S keys. Right: Arrow Up/Down. First to 10 wins.
Touch and drag anywhere on the playfield to move your paddle. First to 10 wins.
How to Play — Tug-of-War
Hold space (or tap and hold the canvas) to pull the rope toward your side.
Tap and hold the canvas to pull. Drag the token off your side to win.
How to Play — War
Each round, both players press Draw Card. The higher rank wins the pair. On a tie, three cards go face-down and another pair flips. First to hold all 52 cards wins.
How to Play — Connect 4
Take turns clicking (or tapping) a column to drop your disc. Discs fall to the lowest empty cell. First to align four discs in a row — horizontally, vertically, or diagonally — wins. The host plays Red, the joiner plays Yellow.
How to Play — Chess
Standard rules. Click (or tap) one of your pieces to select it; legal destinations are highlighted. Click a highlighted square to move there. Castling = click the king and tap two squares over. Pawns auto-promote to a queen. Host plays White, joiner plays Black.
How to Play — Checkers
American (English) draughts rules. Click a piece to select it; legal destinations are highlighted. Men move one square diagonally forward; kings move in any diagonal. Captures are mandatory — if you can jump, you must, and you must keep jumping with the same piece until no more captures are available. Reach the far rank to be promoted to a king. Host plays White, joiner plays Black.